What fair correct came about? For the final quite so a lot of a protracted time, the one means to play the unreleased sequel to Atari’s Marble Madness changed into by a handful of prototype arcade cabinets. That every one modified this week with the unexpected leak of the Marble Madness II ROM and no-one appears to be like to know why.

Because the legend goes, Atari developed a sequel to Marble Madness and created a handful of prototypes for interior focal point community checking out within the early 90s. Feedback wasn’t all that sizzling, on the opposite hand, and Atari reportedly blamed it on the game’s trackball controls. One other prototype changed into made with an up up to now management method that replaced the trackball with a joystick and accelerator button but it did no longer fare severely higher.

In want to strive a third time, Atari scrapped the game and moved on to yet any other project. It changed into idea that presumably a dozen or fewer prototype sport boards survived.

Lately, an emulator-ready ROM of Marble Madness II started circulating on the Web. As Ars Technica highlights, or no longer it’s unclear who is to blame for the dump but longtime MAME contributor David Haywood has a idea.

“I private the in all likelihood clarification is the most easy: a PCB turned up, the owner dumped the ROM records from it and keep it on The Web Archive, no longer looking out the eye it would possibly perchance maybe raise with a extra public announcement,” Haywood mentioned.

The leaked ROM is of the 2d, trackball-free model of the game. Its free up is basic from a ancient perspective but that would no longer assemble it an real sport.

“Marble Madness II is a traditional example of [when] an exquisite sport is created and the sequel entirely forgets why the distinctive changed into broad,” mentioned Jason Scott with the Web Archive. “I am excited that this long-anticipated sport is out within the wild, because folks can note how expressionless the game is and circulate on.”

“I private Marble Madness captured a ramification of imaginations, and whether the sequel changed into basic of it or no longer, or no longer it’s laborious now to no longer be compelled by the root of it,” added Frank Cifaldi, founding father of the Video Sport History Basis. “We all savor an real ‘what if’ legend, [and] unreleased games like this are the closest we accumulate to peeking into alternate realities.”

Image credit: The Arcade Hunters

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