In short: Ever wonder what GTA lead characters of yesteryear would look like provided a contemporary reimagining? Probably not. One skilled artist has turned the awful old characters of Tommy, CJ, Claude, and Niko into lifelike 3D models.

Kotaku has as soon as again highlighted the talents of character artist Hossein Diba, who has actually recreated the anti-heroes of GTA III, GTA: Vice City, GTA: San Andreas, and GTA IV, in addition to San Andreas model, Rochell’ le.

Diba has actually formerly worked with CD Projekt Red, Blizzard Entertainment, the WWE, and more. Make sure to have a look at his portfolio of work right here.

Going in chronological order of the games, check out Diba’s version of GTA III’s player-controlled mute criminal Claude. Launched back in 2001, GTA III felt innovative at the time, having switched from the previous titles’ overhead 2D point of view to 3D.

Next is mobster Tommy Vercetti, voiced by Ray Liotta, from GTA: Vice City– the best-selling game of 2002 and still one of my personal favorites.

2004 saw the release of GTA: San Andreas. The story follows previous gangster Carl “CJ” Johnson as he battles LSPD policeman Frank Tenpenny, memorably voiced by Samuel L. Jackson.

Lastly, there’s Niko Bellic from 2008’s GTA IV. Bellic’s initial character design is a lot advanced than the others, though it’s still interesting to see what a real-life variation of the war veteran might appear like.

Diba has also created a 3D design of Rochell’ le, the R&B/ hip hop singer from GTA: San Andreas, who appears on the game’s cover.

Far From GTA, a few of Diba’s many other 3D leisures include this incredibly practical, if mildly terrifying, version of Homer Simpson.

1.5 sans-serif; color: white; text-shadow:0 0 0.5 em black; background: # 05408 f 85; background: linear-gradient (90 deg, rgba (44, 52, 61,0.5) 0 %, rgba (36, 91, 172,0. 49763655462184875) 35 %, rgba (81, 132, 202,0.5) 100 %) ” width=” 1250″>

.

LEAVE A REPLY

Please enter your comment!
Please enter your name here