In context: Like many other digital home entertainment services (such as Netflix, Hulu, and Disney ), Steam took off in appeal throughout2020 This was no fantastic surprise provided the lockdowns and stay-at-home orders troubled the general public due to the Covid-19 pandemic, but regardless, it was an amazing year for PC gamers.
With that said, even Valve itself likely could not have actually predicted simply how explosive its development would become toward the latter half of the year. In 2020, the massively-popular gaming platform reached the 120 million regular monthly active players milestone, which is a big advance.
For reference, Steam’s similar 2019 figure sat at 95 million regular monthly active users, so 2020 brought a boost of at least 25 million gamers. On an equally-impressive note, Steam likewise handled to pull in 24.8 million peak concurrent players.
Those gamers likewise purchased more games than ever in the past– a 21.4 percent boost over 2019– and they spent more time i n said video games. To be more specific, Steam saw average playtimes increase by 50.7 percent across the board compared to 2019.
Again, this isn’t a shock due to the increased downtime a number of us had in 2020 (voluntarily or otherwise), however that hasn’t stopped Valve from bragging about it.
All of this details comes thanks to Steam’s latest “Year In Review” article. The post consists of a couple of other juicy tidbits, too– for instance, controller usage skyrocketed in 2020, according to Valve.
466 million users decided to use a gamepad as their input method of choice during the whole year, versus 2019’s 31.8 million. VR earnings also saw a nice boost on Steam, increasing 71 percent year-over-year.
Half-Life: Alyx is accountable for the bulk of that increase (39 percent), however other VR game sales also saw excellent success, boosting earnings by the remaining 32 percent.
With all of this in mind, now comes the question: can Steam maintain all of this success in the long term? As PC lovers, we hope so, however only time will tell.