In a nutshell: Valve’s Steam Deck handheld PC has already been lauded for its ability to address most trendy video games designed for consoles and desktops devour Elden Ring. On the other hand, Digital Foundry made up our minds to test the tool on about a of primarily the most anxious PC video games in the intervening time accessible. Outcomes had been considerably impressive, confirming the Steam Deck technically supports ray tracing albeit at a decision below its level to’s native 1280 x 800.

The Steam Deck’s thermal and wattage limits withhold it succor compared to consoles devour the PlayStation 5 and Xbox Sequence, but its graphics processor is in holding with the connected RDNA 2 architecture as those ray tracing-capable machines. This week, Digital Foundry made up our minds to search how the Steam Deck dealt with about a of primarily the most intense ray tracing benchmarks in video games devour Metro Exodus: Enhanced Edition, Management: Last Edition, and Quake 2 RTX.

Tests devour this weren’t that which you’ll seemingly be able to per chance mediate of ahead of Valve released House windows drivers for the Steam Deck, because the machine’s default SteamOS would not give a steal to RDNA 2’s ray tracing.

Installing House windows on a Steam Deck comes with necessary drawbacks, at least for now, devour the novel lack of audio drivers and a battery-saving 30 frames-per-2nd mode.

On the other hand, House windows does enable ray tracing on a Steam Deck. Metro is an evolved showcase of ray tracing and the Steam Deck manages to play it at 30fps and round 504p decision (896 x 504), with graphics connected to what gamers glimpse on the Xbox Sequence S.

Management fared fundamental worse, per chance since the game predates RDNA2, so developer Solve couldn’t optimize its ray tracing round that architecture. Players appealing to present up ray tracing would possibly per chance per chance per chance enjoy a fundamental better time having fun with Management on SteamOS. Quake 2 RTX, which uses a long way extra anxious course tracing, would possibly per chance per chance per chance easiest bag to 60fps at resolutions as limited as 216p.

Digital Foundry additionally examined the Steam Deck on Microsoft Flight Simulator, which is a infamous PC killer despite no longer utilizing ray tracing. SteamOS cannot play it because of anti-cheat incompatibility, but a House windows-powered Steam Deck largely manages 30fps at Sequence S-devour settings in 612p.

Unreal Engine 5’s Valley of the Ancients demo did level to to be a bridge too a long way for the Deck’s CPU. That is an early sample of the next-abilities engine’s capabilities nonetheless, and thus per chance no longer a pleasant indicator of how Valve’s handheld would possibly per chance per chance per chance unbiased address future UE5 video games.

These tests level to that the Steam Deck would possibly per chance per chance per chance flee bleeding-edge graphics capably, counting on compromises in decision. Dynamic decision scaling would possibly per chance per chance per chance be a mountainous help, and a future replace from Valve would possibly per chance per chance per chance free up ray tracing in SteamOS. It remains to be seen how prolonged the tool will seemingly be in a space to address primarily the most trendy blockbuster video games.

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