Why it matters: It prevails understanding that Cyberpunk 2077 offered millions in pre-orders and at launch, however what individuals truly would like to know is the number of those purchasers were reimbursed. Now, we have a concept of the figures: simply under 215,000, or about 1.6%of all systems offered.

In CD Projekt’s complete incomes report, the business exposes that Cyberpunk 2077 offered 13.7 million copies in 2015– a quite incredible figure for a video game launched on December10 The majority of these (56%) were the PC and Arena variations, while 28%were for the PlayStation 4 and 17%for the Xbox One.

The video game was far from problem-free, obviously, particularly on the consoles, resulting in a lot of refunds. You might have checked out that this expense the business $2.23 million, however that relates just to direct refunds made in 2015 through CDPR’s “Assist me Refund” project, in addition to its marketing expenses.

Ars Technica and expert Mike Futter note that an “Other Arrangements” area of the report exposes the complete image. CD Projekt invested about $512 million on “arrangements for returns and anticipated modifications of licensing reports connected to sales of Cyberpunk 2077 in its release window, in Q4 2020.” The number appears to consist of all digital and retail refunds for the video game in 2020, together with refunds and lost sales forecasted throughout 2021.

In 2020 alone, $1065 million worth of refunds were made through digital and physical merchants. Integrated with the $2.23 million in direct refunds, it equates to almost $129 million in overall. Presuming every one was a $60 purchase, that relates to simply under 215,000 systems. That would be a lot for the majority of video games, however it represents simply 1.6%of all Cyberpunk 2077 systems offered in 2020.

As we heard recently, Cyberpunk 2077 assisted CD Projekt to a record $563 million in sales profits and $303 million net revenue in 2015, so that $51 million is simply 9%of the business’s overall earnings.

There are some other fascinating Cyberpunk 2077 realities in the report: 73%of all sales were digital downloads; the video game had a smash hit movie-like spending plan of $315 million; and the group dealing with it consisted of 530 designers and 2,000 voice stars.


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